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Final Fantasy 14 Director Speaks Out Against Haters

Naoki Yoshida, director of Final Fantasy 14 takes a stance on the negative feedback he received after the game was withdrawn from sale.

A few weeks ago, the extension was released Endwalker of the title Final Fantasy 14. This one was so popular with players that frequenting the game had the effect of creating endless waiting lists and causing the game to lag or even crash. Following this, Naoki Yoshida, the director of Final Fantasy 14 decided to withdraw certain editions from sale, both so as not to disappoint potential buyers, and to limit the damage for those who have already done so.

A decision misunderstood by some

However, this rather drastic decision did not go down well with everyone. Indeed, the director reveals today that he has received a good number of negative comments, sometimes going as far as cyberharassment and verbal attack. Rather than respond in the same way as his frustrated fans, Naoki Yoshida decided to explain his perspective on the negative comments in general. He declares :

« After 11 years of traveling with players to date, I feel the language used has been a bit excessive. I can take it, even if it doesn’t make it any less bad, but the team members are going to feel really bad after receiving these words when they gave their best to try to create something something that everyone could enjoy, and it can end up stopping them from creating fun things.

So I have only one request for all players: imagine you are talking face to face with a developer whose name or face you don’t know and imagine how he would feel before sending him your comments. And I would be happy if people could do that politely. »

Careless behavior with serious consequences.

He ends by saying that ” Errors are errors, of course, and they should be notified, but I’d appreciate everyone thinking carefully about their thoughts and reactions before posting. Unfortunately, this message will surely have the effect of a bottle thrown into the sea, and will probably not solve the exponential problem of cyberbullying.

It’s a phenomenon that continues to grow, and the video game industry is no exception. While all studios receive scathing remarks on a daily basis, Naoki Yoshida insists that this is the work of a lifetime for some developers, who can question everything in the face of an outsized wave of anger.

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