They create a function that adjusts the gaze during video calls

Since video calls were established as the means to maintain communication with other people on a personal, work and academic level, as a result of the restrictions generated by the COVID-19 pandemic, the effort that development companies have made to give video calls a more dynamic and entertaining tone.

This is how we have seen an evolution in the use of these tools, which now allow us to add a greater number of participants to the conversation. Also, you can have the opportunity to activate the appearance of interactive elements such as emojis and use backgrounds to further personalize the experience.

However, many people still have difficulty looking the other person they are talking to in the eye, as their gaze tends to focus on the screen and not on the camera.

It is here that he comes to the rescue NVIDIA Maxine, un SDK to which a function has been integrated to adjust the position of the person’s eyes during a video call or video conference; this, thanks to a artificial intelligence algorithm.

Once implemented, NVIDIA Maxine makes the person’s eyes are always shown looking at the interlocutor, even when it is not. Although this is a very useful initiative, it is only available to developers.

It is worth mentioning that the NVIDIA Maxine SDK has been available for some time, this being a plug-in with attributes that act powered by its GPUs and artificial intelligencethus helping to significantly improve the quality of videoconferences and live broadcasts.

Added to this, the SDK has several sections in which it is possible to configure aspects of video calls related to audio, video or augmented reality, and can also be combined with the Conversational Application SDK called NVIDIA Rivawhich intervenes in transcription or translation tasks in real time.

Also, NVIDIA Maxine has an audio effect that, when applied, purges unwanted background sounds that could be captured during the video call.

In the case of the look, a demonstration was made where the person responsible for this improvement, Alex Qi, verified the effectiveness of this function by showing himself always looking at the camera even though his eyes were looking in another direction.

At the moment the improvement will be made available to companies such as Zoom, Skype and others in the industry to experiment with it and include it as a feature in their respective video conferencing applications.

However, users will need to have a good NVIDIA graphics cardso that it supports the execution of this function.

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I started to play with tech since middle school. Smart phones, laptops and gadgets are all about my life. Besides, I am also a big fan of Star War. May the force be with you!

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